Organization: Solitary or pair with clutch (2-5)
Challenge Rating: Wyrmling 3; very young 4; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; very old 21; ancient 23; wyrm 26; great wyrm 29
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: Wyrmling 4-5 HD (Small), very young 6-7 HD (Medium), young 7-8 HD (Medium) juvenile 8-9 HD (Large), young adult 10-11 HD (Large), adult 12-13 HD (Huge), mature adult 15-16 HD (Huge), old 17-18 HD (Huge), very old 20-21 HD (Huge), ancient 23-24 HD (Gargantuan), wyrm 26-27 HD (Gargantuan), great wyrm 28-29 HD colossal
Rain linnorms are vain, bullying creatures. They enjoy committing atrocious deeds and taking sometimes demanding the credit for them. They consider all other creatures, including other rain linnorms, to be beneath them. They will only associate with other rain linnorms for mating purposes, and will immediately split up as soon as the eggs hatch, and will abandon the wyrmlings as well.
When born, these linnorms have tiny, tear-shaped shiny white scales. As they age, the scales grow larger and can turn gray, blue, green, or white at the creatures whim. They have serpentine bodies. They have no wings or hind legs, only forelegs.
Rain linnorms love treasure, and will go to great lengths to gather as much as they possibly can; their obsession for treasure is far greater than that of most other dragons. They like to live on hills in rainy areas, and will usually only leave their underground lairs during rainy weather if the weather remains nice too long, they will change it to suit their desires.
Younger rain linnorms are brash and are quick to battle, preferring to attack with spells and breath weapons. As they get older, they begin to prefer using their claws and bite, so as to not damage any treasure their target might carry. By the time theyre full adults, they return to spell-casting in order to avoid damage to themselves.
Breath Weapon (Su): Rain linnorms breathe a line of boiling water.
Spell-like Abilities (Sp): 3/dayplant growth, entangle, moonbeam, rainbow, and transmute dust to water. 2/daycreate food and water, call lightning, lightning bolt, control winds, and weather summoning. 1/dayconjure water elemental, control weather, wind walk. At willwater breathing.
Flight (Su): Rain linnorms have no wings and their flight is magical in nature.
Rain Linnorms by Age
|Age||Size||Hit Dice (hp)||AC||Attack Bonus||Fort Save||Ref Save||Will Save||Breath Weapon (DC)||Fear DC||SR|
Rain Linnorm Abilities by Age
|Age||Speed||Str||Dex||Con||Int||Wis||Cha||Special Abilities||Caster Level|
|Wyrmling||50, flying 50 (average), swim 20||11||10||13||8||11||8||Immune to electrical attacks||---|
|Very young||50, flying 50 (average), swim 20||13||10||13||8||11||8||Create food and water||---|
|Young||50, flying 100 (poor), swim 20||15||10||15||10||11||10||Plant growth, entangle||---|
|Juvenile||50, flying 100 (poor), swim 20||17||10||15||10||11||10||Call lightning||---|
|Young adult||50, flying 100 (poor), swim 20||19||10||17||12||13||12||Lightning bolt, water breathing||---|
|Adult||50, flying 100 (poor), swim 20||23||10||19||12||13||12||Control winds||---|
|Mature adult||50, flying 100 (poor), swim 20||27||10||21||14||15||14||Moonbeam*, rainbow||---|
|Old||50, flying 100 (poor), swim 20||29||10||21||14||15||14||Immune to nonmagical missile weapons, transmute dust to water||1st|
|Very old||50, flying 100 (poor), swim 20||31||10||23||16||17||16||Immune to nonmagical bludgeoning weapons, weather summoning||2nd|
|Ancient||50, flying 100 (poor), swim 20||33||10||23||16||17||16||Immune to nonmagical edged weapons, conjure water elementals||3rd|
|Wyrm||50, flying 150 (clumsy), swim 20||35||10||25||18||19||18||Fast healing 10/round, control weather||4th|
|Great wyrm||50, flying 150 (clumsy), swim 20||37||10||27||20||21||20||Fast healing 20/round, wind walk||5th|
*Moonbeam is not a 3rd edition spell, and I cant find it in any of the books I own to convert it. If you have a copy of the spell, please send it to me.
From the Monstrous Compendium Annual vol 1