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Dungeons & Dragons 3e

Linnorm, Rain


Dragon (Electricity)
Climate/Terrain:
Land
Organization: Solitary or pair with clutch (2-5)
Challenge Rating: Wyrmling 3; very young 4; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; very old 21; ancient 23; wyrm 26; great wyrm 29
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: Wyrmling 4-5 HD (Small), very young 6-7 HD (Medium), young 7-8 HD (Medium) juvenile 8-9 HD (Large), young adult 10-11 HD (Large), adult 12-13 HD (Huge), mature adult 15-16 HD (Huge), old 17-18 HD (Huge), very old 20-21 HD (Huge), ancient 23-24 HD (Gargantuan), wyrm 26-27 HD (Gargantuan), great wyrm 28-29 HD colossal

Rain linnorms are vain, bullying creatures. They enjoy committing atrocious deeds and taking – sometimes demanding – the credit for them. They consider all other creatures, including other rain linnorms, to be beneath them. They will only associate with other rain linnorms for mating purposes, and will immediately split up as soon as the eggs hatch, and will abandon the wyrmlings as well.

When born, these linnorms have tiny, tear-shaped shiny white scales. As they age, the scales grow larger and can turn gray, blue, green, or white at the creatures’ whim. They have serpentine bodies. They have no wings or hind legs, only forelegs.

Rain linnorms love treasure, and will go to great lengths to gather as much as they possibly can; their obsession for treasure is far greater than that of most other dragons. They like to live on hills in rainy areas, and will usually only leave their underground lairs during rainy weather – if the weather remains nice too long, they will change it to suit their desires.

COMBAT
Younger rain linnorms are brash and are quick to battle, preferring to attack with spells and breath weapons. As they get older, they begin to prefer using their claws and bite, so as to not damage any treasure their target might carry. By the time they’re full adults, they return to spell-casting in order to avoid damage to themselves.

Breath Weapon (Su): Rain linnorms breathe a line of boiling water.

Spell-like Abilities (Sp): 3/day—plant growth, entangle, moonbeam, rainbow, and transmute dust to water. 2/day—create food and water, call lightning, lightning bolt, control winds, and weather summoning. 1/day—conjure water elemental, control weather, wind walk. At will—water breathing.

Flight (Su): Rain linnorms have no wings and their flight is magical in nature.

Rain Linnorms by Age

Age Size Hit Dice (hp) AC Attack Bonus Fort Save Ref Save Will Save Breath Weapon (DC) Fear DC SR
Wyrmling T 3d12 14 +3 +3 +3 +3 3d6 --- ---
Very young S 5d12 16 +5 +4 +4 +4 5d6 --- ---
Young M 6d12 18 +6 +5 +5 +5 7d6 --- ---
Juvenile M 7d12 21 +7 +5 +5 +5 9d6 --- ---
Young adult L 9d12 23 +9 +6 +6 +6 11d6 21 ---
Adult L 11d12 26 +11 +7 +7 +7 13d6 24 ---
Mature adult H 14d12 28 +14 +9 +9 +9 15d6 26 ---
Old H 16d12 31 +16 +10 +10 +10 17d6 29 16
Very old H 19d12 34 +29 +11 +11 +11 19d6 31 19
Ancient H 22d12 37 +22 +13 +13 +13 21d6 34 21
Wyrm G 25d12 38 +25 +14 +14 +14 23d6 35 23
Great wyrm G 27d12 41 +27 +16 +16 +16 25d6 38 25

 

Rain Linnorm Abilities by Age

Age Speed Str Dex Con Int Wis Cha Special Abilities Caster Level
Wyrmling 50, flying 50 (average), swim 20 11 10 13 8 11 8 Immune to electrical attacks ---
Very young 50, flying 50 (average), swim 20 13 10 13 8 11 8 Create food and water ---
Young 50, flying 100 (poor), swim 20 15 10 15 10 11 10 Plant growth, entangle ---
Juvenile 50, flying 100 (poor), swim 20 17 10 15 10 11 10 Call lightning ---
Young adult 50, flying 100 (poor), swim 20 19 10 17 12 13 12 Lightning bolt, water breathing ---
Adult 50, flying 100 (poor), swim 20 23 10 19 12 13 12 Control winds ---
Mature adult 50, flying 100 (poor), swim 20 27 10 21 14 15 14 Moonbeam*, rainbow ---
Old 50, flying 100 (poor), swim 20 29 10 21 14 15 14 Immune to nonmagical missile weapons, transmute dust to water 1st
Very old 50, flying 100 (poor), swim 20 31 10 23 16 17 16 Immune to nonmagical bludgeoning weapons, weather summoning 2nd
Ancient 50, flying 100 (poor), swim 20 33 10 23 16 17 16 Immune to nonmagical edged weapons, conjure water elementals 3rd
Wyrm 50, flying 150 (clumsy), swim 20 35 10 25 18 19 18 Fast healing 10/round, control weather 4th
Great wyrm 50, flying 150 (clumsy), swim 20 37 10 27 20 21 20 Fast healing 20/round, wind walk 5th

*Moonbeam is not a 3rd edition spell, and I can’t find it in any of the books I own to convert it. If you have a copy of the spell, please send it to me.

From the Monstrous Compendium Annual vol 1

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