Dungeons & Dragons 3e

Cath Shee


Medium Magical Beast
Hit Dice:
4d10+8 (30 hp)
Initiative: +5 (Dex)
Speed: 40 ft.
AC: 18 (+5 Dex, +3 natural)
Attacks: 1 bite, +7 melee; 2 claws, +2 melee
Damage: Bite 1d8+3, claws 1d6+3
Face/Reach: 5’/5’
Special Attacks: Rake 1d4+3, pounce
Special Qualities: Spell Resistance 20, teleport, scent, improved grab
Saves: Fort +6, Ref +9, Will +3
Abilities: Str 17, Dex 20, Con 14, Int 6, Wis 14, Cha 8
Skills: Balance +11*, Hide +11*, Jump +9*, Listen +6, Move Silently +11*, Spot +5
Feats: Weapon Finesse (bite)


Climate/Terrain: Temperate forests
Organization: Solitary
Challenge Rating: 3
Treasure: Nil
Alignment: Usually chaotic good
Advancement: 5-6 HD (Medium)

The cath shee, or faerie cat, is a mountain lion-sized feline that live only in elfin and sylvan lands. They have grey-green fur, tufted ears, and large, golden eyes. Like many cats, they are independent, but they can be persuaded to become the companion to woodland elves and other sylvan creatures.

Combat

These ferocious fighters lie in wait for prey and use their teleport ability to insure complete surprise and successul attacks. Their usual prey are small mammals, such as rabbits.

Teleport (Sp): Cath shee may use teleport without error at will, with a range of 100 yards.

Pounce (Ex): If the cath shee leaps during the first round of combat, it can make a full attack, even if it has already moved.

Improved Grab (Ex): To use this ability, the cath shee must make a successful bite attack. If it gets a hold, it may rake.

*Skills: The cath shee gets a +4 racial bonus to the Balance, Hide, Jump, and Move Silently skills. In temperate forests, the Move Silently bonus increases to +13.

 

From the 2e Monstrous Compendium Annual Vol 2

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